package Adventure;

public class Projectile extends GameObject
{
	private float projectileVelocity = 0.0f;
	private int projectileDamage = 0;
	
	public Projectile(String _name, int _damage, float _velocity)
	{
		super(_name, false);
		projectileVelocity = _velocity;
		projectileDamage = _damage;
	}
	
	public int getProjectileDamage()
	{
		return projectileDamage;
	}
	
	public float getProjectileVelocity()
	{
		return projectileVelocity;
	}
	
	public void setVelocityOfProjectile(float _projectileSpeed)
	{
		projectileVelocity = _projectileSpeed;
	}
	
	public void setProjectileDamage(int _damage)
	{
		projectileDamage = _damage;
	}
	
}
